Virtual Reality Overview about Virtual Reality especially in Architecture field Marta SkorupkoArchitecturefor Society of Knowledge, Faculty ofArchitecture Warsaw University of Technology, [email protected] Abstract:Virtual reality is present for a long time and it hadits beginnings in Science Fiction. Virtual reality is really nowadays topic inhuman live.
Today Virtual reality is developing really fast and it isinteresting future of architecture, design, games, and education. In this paperi am going to describe the past, present and conceivable future of creatingrealistic environment like images, sounds and other factors that are supposedto look natural. In last few years, there have been notices of rapid develop ofthe interest of virtual reality filed. World’s dominant companies in thetechnology and design department develop this VR technology with incrediblespeed and with invest of huge sums of money. Virtual reality gives to the usermany possibilities of using it starting from science, work or entertainment butalso considered in architectural, desing, technological and social aspects.
Andthere is every year new directions of research about this technology andpotential applications. Those applications may be useful in the future topresent architecture in entirely new and innovative way or could even replacetraditional drawings altogether. It gives designer possibilty to go into hisproject and walk arond, nowadays there are even tested softwares which allowsfor design and change desing in reall time when we are inside project using URglasses and special controllers. Virtual reality is relatively new compare tomany other technologies so for now it is nearly impossible to predict thepositive and negative influences on the life of average people.
This can be thekey to a new world, more exciting and enabling more opportunities. However,also virtual reality maybe can be dangerous and it can replace the realreality. Keywords: Virtual Reality; Virtual Environment; simulation; architecture; graphics I.
Introduction Computer graphics has been in used inpeople’s lives already for decades. In the present, it is almost impossible toimagine an architect, engineer, or interior designer who could work without agraphics workstation. During the last few years, there has been a rapid and momentousdevelopment of technology that requires faster and better computer equipment. Virtualreality gives possible for every user to move into the artificial world. Virtual Realitydefinition Virtual reality can be named as anartificial environment. VR is typically related to computer technologies thatuse software to generate the realistic images, sounds and other sensations thatreplicate a real environment. There is possibility for use virtual reality withcomputer or for example with smartphone and basically experienced through twoof the five senses – sight and sound. But if we will use special movingplatforms, some additional windmill, smell and similar, then we can experiencevirtual reality with our five senses.
How we can use Virtual Reality in our normal life? Virtual Realitygives us a lot of possibilities. It not only to helps us to explore completelydifferent worlds from which we currently live, as for example in games where wecan feel even more like we are part of this artificial world. Virtual Realityis also use for training new skills and also can helps us enhance and plan foroperations. The good example for using virtual reality is Air Force trainingfor new pilots. It gives possibility to save money and is safer. There is a lot of things which wecan do with Virtual Reality. In upcoming years, we can expect a significantgrowth in the popularity of Virtual Reality, as well as the rapid developmentof this technology.
The prognoses says that Virtual Reality will bring up to2.300 Million US Dollar with even the doubled sales in the years 2017 (“VirtualReality – Prognose zum Umsatz weltweit bis 2018 | Statistik,” n.d.). OculusRift selled 60.000 DevKid1s (Vrland, n.
d.) and 45.000 DevKids2 until July 1st2014 (cybereality, 2014), which indicates that the market is growing and more peopleare becoming interested in and aware of the technology. II. History of VR Technology of Virtual Environment has itsorigins in the 50’s. Military forces were the driving force for most of the high-techinventions. The need to exceed the opponent, especially during The Cold War,produced many life changing ideas, including the Internet.
Virtual reality wasalso influenced by the military. The great visionary who gave the worldinterfaces developments we use nowadays was Douglas Engelbar. He gave up his”steady job” in order to implement his new “guiding philosophy”.
His goal was tomake the word better. He founded Augmentation Research Center, where he inventedNLS, or the “oN-Line System”. Hyperlinks, the mouse, screen windowingand many others were used in practice for the first time in this system. It wasthe beginning of the modern Virtual Reality (Pimentel).
Virtual Reality has a long historyof progression over the past 50 years. Listed below are the most importantfacts. The UltimateDisplay – early as it might seem, in 1965 Ivan Sutherland wrote his famouspaper “The Ultimate Display” predicting accurately the course of development ofVirtual Reality. He wrote about head-mounted displays and even “a chairdisplayed (…)(that) would be good enough to sit in” in virtual room. Sensorama – itwas the first approach in order to create a system of virtual reality. For twoyears since 1960 Morton Heilig was working on creating a multi-sensorystimulator. Color and stereo video was combined with scent, wind andvibrations. AugmentedReality (AR) – first introduced in the 90s, is focused on “presenting a virtualworld that enriches, rather than replaces the real world” (S.
Bryson). Thetechnology has its origins in military – it was invented to provide pilots withadditional information during the fight. The digital picture is displayed on asee-through HMD and adapts to real life objects. UNC Walkthrough project – it was launchedat the University of North Carolina in the 80s. The main goal was to create anarchitectural model that could be explored by user by stimulating a walkthrough it.
During the project, several VR devices were created.