Life is a game is an idiom one commonly come across.
Every individual has certain personal reminisces of the games they have playedin their young age. Games are most often played out for amusement, accomplishmentor a prize. There are games which can be played by individuals all by themselvesor as part of a team. With the advancement in technology virtual games havebecome the latest fad. “A game is a system in which playersengage in an artificial conflict, defined by rules, that results in aquantifiable outcome.” (Salen & Zimmerman).Technological hasprogressed like wildfire in the corporate world .
With the millennial workforceforming the majority of the human asset in an organisation, there has been agradual switch over to a technology infused management processes and systems.These modern technology savvy workforce have a constant access to customised digitaltools and resources.Integrating modern innovative strategies areimportant to engage these workforce. Using games to achieve organisationalgoals have gained popularity in the web economy.
Gamification of managementprocesses and systems is a novel innovation in the corporate world of today.”Gamification”is an informal umbrella term for the use of game elements in non-gaming systemsto improve user experience (UX) and user engagement (Deterding, 2011).It comprisesthe practise of using game plan techniques and game mechanics in a non-gamecontext. Game procedure are rules and dynamics of the game intended to make theplay/work enjoyable.
Game design is the process of using game mechanics tocreate a setting that allow people playing a game to have a gratifying, exhilaratingand engaging experience. The other part of it involves making work increasinglycool and amusing. The “game” side gets employees enthused,while the analytics side of it gives a deeper understanding into productivity.This is useful for organisational superiors and the employees. These gamesgive an impersonal fact about one’s own output and competence. Employee engagementis the expectant, optimistic feeling that employees have towards their jobs andalso the drive and effort they put into it.Its a concept which needs to be studiedfrequently with respect to career aspects of individuals.
Employees function keenlyin their opening year’s .But as years go down the lane in their work life,affiliation towards their work changes. People get distracted with their sameold routine work tasks. Work ends to get repetitive, motivation level startsspiralling down.
Organisations have started introducing the concept ofgamification to galvanise their workforce with specific designed games using rewardcentres .Gamification ensures a real life experience through video like simulation.The employee plays a game that offers points, status, and rewards as theyimprove the skills, goals, or objectives the company is trying to meet. Gamification is notableat engaging and boosting up employees. They learn new skills, activities, and inventiveways of solving problems. Games designed use constant positive feedback toincrease engagement.
It simplies intricate tasks into simple tasks that thebrain can learn over time without additional stress. These games are fun butentirely goal and achievement focused.