Introduction:
Our world has changed dramatically over the past years in many areas. For example, infrastructure, tourism, healthcare and technology and many more. However, the new technology that we will discuss in this report is the virtual Reality (VR) which is the uses of computer technology to create a simulated environment which places the user inside an experience. Moreover, the user is able to interact with 3D worlds, instead of watching it in front of them. When the user used the VR they can feel many senses, such as vision, hearing, touch, even smell. VR technology creates a convincing, interactive world for the user.
The simplest of VR:
The simplistic form of virtual reality is a 3-D image that can be explored interactively on a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out.
Virtual Reality and Interactive 3D experiences provide a uniquely compelling and captivating experience. It’s not just for the techie and the gamer but is becoming a consumer-friendly program for entertainment and communications.
Virtual reality can be divided into:
1-The simulation of a real situation for training and education.
2-The development of an imagined scene for a game or interactive story.
Capabilities of virtual reality:
1-A very enjoyable experience for the virtual world.
2-Watch the movie or game with a complete circular vision of the eyes (360 degrees).
3-These glasses are also used in tourism development.
4-It can present movies in high definition.
5-Supports virtual reality vision and wireless communication.
6-Glasses provide the option of moving the lenses left and north, which gives more control for the process of improving the vision to with the mobile screen (but it does not agree on mobile phones).
7-The existence of a game controller (hand control) works wirelessly via Bluetooth and is compatible with all mobile phones.
8-Fly be Free:
Researchers at the University of Zurich Interactive Design Program developed the most realistic flight experience in birds. Birdly. Its goal was to allow the user to enjoy the absolute freedom of birds and explore the sky intuitively.
9- Life-Like Shooter Games:
VR allows you to feel and live especially experience when you play shooter games.
10-Ride real-life roller coasters:
Which sector will this virtual reality benefit the most:
Education:
Is a ripe field of virtual reality, allowing more immersive teaching environments to be delivered virtually.
Film and entertainment:
Hollywood directors Ridley Scott and Steven Spielberg have been working on projects using VR technology, which are expected to revolutionize the way we watch films. Owners of VR headsets like Samsung Gear VR also have the opportunity to watch some films in VR.
Healthcare:
VR has been used in a number of ways to simplify surgical processes, for instance, since the adoption of VR surgeries can be viewed in 360 degrees and real-time around the world using VR apps.
Architecture:
To change the way of building design and the customer can understand the very small details for the new home.
Finance:
Enable retail banking user to gain access to their account activity and transactions in a VR environment.
Tourism:
People now can try before they buy destinations this will help people to know everything about the tourism by using VR.
Implementing this technology in the UAE:
1-Global Education and Skills Forum:
at the top of the world’s tallest building – the Burj Khalifa.
Your mission, should you choose to accept it, is to prevent an impeding cyber-attack by – you guessed it – climbing up the very tip of the needle-like structure using suction cups and one of those nifty hook-gun thingies Batman always had in his utility belt. During that climb, you’re artfully warned that it might be best not to look down. Being human, of course that’s precisely what you do, and I’m not ashamed to say that I squawked and froze for a good few seconds when I did. The sheer drop is horrendously realistic, especially given the fact you’ve been looking at the real thing out the windows before entering that virtual environment.
Once you do manage to get to the top, you’ll need to align a special device with the approaching satellite in order to disable it. Job done, but what goes up must also come down… Luckily, there’s a nifty parachute at hand, so all you need to do is step off the edge and base jump to the ground. The whole thing only takes a few minutes, but it felt like a very long time, and I was definitely in need of recovery by the time I landed. ( Alice Bonasio, 2018, p. 211)
2-UAE Ministry of Health Introduces Virtual Reality in Rehabilitation of Stroke Patients:
In the treatment of stroke, the virtual reality system evaluates and enhances the recovery of the affected upper parts, in addition to the training for the walking device used for rehabilitation. The patient moves at a speed mounted on the motion platform with changing virtual environments being displayed on the front screen to simulate daily activities. In the treatment of the balance disorder, virtual reality is a safe and effective alternative to conventional therapy to improve the balance in patients. Patients reported that they enjoyed VR therapy without suffering from side effects, and with increased motivation. (2018, p.96)
This technique is also used to treat children with developmental disorders including positive developments in both perceived and performance capabilities in areas of daily activities including social activities that they have not been able to do before. The virtual therapy also assists cerebral palsy patients in the reorganization of the brain and movement ability and visual cognitive skills, in addition to social participation and personal factors. In the treatment of Parkinson’s syndrome, it resulted in a marked improvement in the movements, functional abilities, quality of life and balance of patients. (2018, p.90)
Factor that promote the growth of virtual reality:
1-Mobility
2-Vision
3-Immersion
4-Usability
5-Wearability
Factor that limits the growth of virtual reality:
1-The equipment of VR very expensive:
Any new technology will cost a large amount of money. The systems of the VR run between $100 and $600 and we have not discussed the cost of purchasing experiences or games.
2-Large file size:
Current VR platforms require some kind of download to begin. Often the file sizes are over 1 GB and requisitely, slow.
3-Impact on people:
Many people may become addicted to living in virtual worlds, and as a result forget their responsibilities in real life.
4-Lacks Flexibility:
In the real world you can act with flexibility. you can give suggestions and ask questions. This is not possible with virtual reality.
5-Ineffective human connections:
Virtual Reality comes with the set of disadvantages VR is only about you and the software. In the real world you always connected with human.
6-Video quality:
Most VR is in stereo format and the devices are unable to support it. The video comes as if it was shot without accuracy.
Conclusion:
To conclude, this report illustrates the VR and how it developed since its start. Virtual Reality is arguably the next footstep towards a modern era of development. Also, this report includes the description of the VR, capabilities, sectors, implementing in the UAE, factors that promote and factors that limit the growth of VR.