(Pacaoan) by the gamer would be deemed by

(Pacaoan) Learning capabilities of gamers and their problem-solving skills may have an edge over people who has little or no time for gaming. Studies show that gaming “… improves not just the skills taught in the game, but learning capabilities more generally” (“Playing action video games can boost learning”, 2014, para.1). Owing to the intricacy of some games that requires an individual to utilize multiple brain functions such as logic and abstract reasoning, and usually at the same time, that individual adapts new skills and rewires his or her brain in the instance of new learning (Stevens, 2014) with the goal of improving the overall performance. As a result, some gamers may show increased performance on certain areas where the skills required in such areas are being challenged and improved through the games which the gamers play. Also, it could also be true that some of the information processed by the gamer would be deemed by the brain as “important” and is stored and adapted for future use. For instance, in a Massive Online Battle Arena (MOBA) game, a gamer is challenged to learn skills concerning a champion of his or her choice, learn techniques for acquiring resources really fast, and perform tactical plays necessary to win game objectives to reach a goal: defeat the enemy team. These skills may have practical applications in real life. The quick-thinking required in tactical plays in-game could be used to make fast and accurate decisions when faced with a problem that requires immediate response. Gathering resources really quick could be evaluated and broken down into steps to efficiently and quickly accomplish a task and used in researches and the like. Gaming helps a person improve by showing the person ideas and methods that may not usually be seen and demonstrated in real-life scenarios.


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