Game-based learning has been proven to be a kind of learning method thatallows students to organize knowledge through the game content in the gameprocess and in turn elevate learning motivation 1. Compared to traditional education in which studentspassively receive knowledge, game-based learning allows students to actively participate in gameactivities 2, which not only strengthens but also maintains student learningmotivation, making them willing to spend time on learning 3.
However, in viewof the fact that it is not easy to design a system that combines game elementsand course content, Echeverria proposed the design method for course knowledgesystems, combining game elements and course knowledge. The fictional story ofthe story or the interaction with fictional characters corresponds to suitablecourse content, in turn combining the course and the game 4. However, sincetraditional game-based learning tends to cause temporal and spatial constraintsfor students, in order to break through these constraints, so that students canconduct game based learning at any time and place, this study uses AkiJärvinen’s theory of social network game design elements as the basis to createthe game in Facebook 5.
Other than using the 2006 feature of Facebook thatpermits third party development of apps, at the same time the development ofsocial network games is relatively simpler than traditional video games, aswell as faster and cheaper. Facebook provides a platform for students to learnas they socialize, and this is used to explore the activity process of studentsin social network games, further using questionnaires to explore whether thedesign of social network games can attract students to conduct game-basedlearning. In order to understand the gaming intentions of students, this studyalso uses SPSS to conduct reliability and validity testing on questionnairequestions, in hopes of understanding how social network games affect the learning