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Abstract

As the production of plastic is leading day to day and also due to that increasing pollution. Nowadays
oceans are growing with plastic so to take a small step towards it. We have designed a machine which
will not only help to retake plastic for recycle but also it will motivate to use alternate way to plastic.

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1. Introduction

2.1 Project summary

To get increase in recollection of plastic so that we can recycle it and use it again.
This machine will play a role model to do so. Plastic is the serious problem which
needs to be resolved .The only way is Reduce, Reuse and Recycle.

GROUP ID: 15359 AEIOU
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1.AEIOU

AEIOU is a method to help and interpret observations gathered by practice in surroundings. Its
two primary functions are to code data, and to develop building blocks of models that will
ultimately address the objectives and issues of a client.
Activities:-
With the thought on people involved in different activities,an attempt was made to think up on
possibilities of various activates. Elaboration at maximization is essential here at the stage while
identifying activities, these results in COMPREHENSIVENESS.

? Pollution Report
? Visit to Ocean
? Roadside
? Railway Platform Cleaning
? Dustbin Full of Plastic

GROUP ID: 15359 AEIOU
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Environment:-

Here actually in this canvas we are taking a note of an environment when we went for observing
in nearby area or a location.
? Rivers
? Sea-shore
? Roads
? Malls
? Bus-Stands
? Railways
? Cinemas
Interactions:-

Here we interacted with the all people and discussed about the problem they are facing in using
present in the world.
? People
? Shop-keeper
? Children
? Travelers
? Visitor
Objects:-
Here we observed the objects present in the location where we went for observing.

? Codes

? WebPages

? Stall

? Dustbins

GROUP ID: 15359 AEIOU
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? Internet

? Database

Users:-
In such we wrote the names for those who are directly dependent to the project.
? Travelers
? Shop-Keeper
? Children
? Citizen
? Visitor

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GROUP ID: 15359 Empathy Canvas

2. Empathy Canvas

Empathy Map is the canvas where designer has to observe and understand the emotional needs
of the user, and on the basis of empathy of user he will think of the solution.
Users:-
In such we wrote the names for those who are directly dependent to the product.

? Travelers

? Passengers

? Visitors

? Children

? Shop-keeper

? Citizen

Stakeholders:-

In such we wrote the names for those who are directly dependent to the product.

? Government
? Tourists
? Local public
? Higher authorities
Activities:-
With the thought on people involved in different activities, an attempt was made to think up on
possibilities of various activates. Elaboration at maximization is essential here at the stage while
identifying activities, these results in COMPREHENSIVENESS.
? Pollution Report
? Visit to Ocean
? Roadside
? Dustbin Full of Plastic
? Railway Platform

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GROUP ID: 15359 Empathy Canvas

Story Boarding:-

Happy story:

1) As a step of government “bands on plastic bag”. It cost more to shopkeeper to handover
paper bag with every purchase. So here with the help of “Give & take machine” when a
plastic bag is deposited in it , it gives out you a paper bag or a cloth bag.

2) As people are getting awaken about harm caused due to plastic. This machine will help to
give a push to this step. It will help to retake plastic from people and will give alternate
things that could be used in place of plastic.

Sad story:

1) Cow eating food from the plastic bag ate the whole bag which would lead in bad health.

2) Plastics in the dustbin are burned by the sweeper or the people which harms the
environment..

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GROUP ID: 15198 Mind Mapping Canvas

3. Mind Mapping Canvas

Mind mapping is plotting of view, ideas and implementation of your project. Its actually the
plotting of what is your idea, what will be done, its consequences and all.

Fig 1.3 Mapping Canvas

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GROUP ID: 15198 Ideation Canvas

4. Ideation Canvas

This canvas is based on how we actually get the idea about the main project. By simply
observing around the surroundings from the problems that does people find in their day to day
life we get into concluding our idea about the main project.
Peoples:-
There are many peoples who are concern with this particular project but the main ones who are
benefited most are:
? Reporters
? Political leaders
? Executive
? Shopkeeper
? Student
? Advertiser
? Businessman

Activities:-
With the thought on people involved in different activities, an attempt was made to think up on
possibilities of various activates. Elaboration at maximization is essential here at the stage while
identifying activities, these results in COMPREHENSIVENESS.

? Pollution Report
? Visit to Ocean
? Roadside
? Dustbin Full of Plastic
? Railway Platform

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GROUP ID: 15359 Ideation Canvas

Context/location/situation:-
With number of people identified doing many activities, we attempted to identify different
locations that are involved in performing such activities, situations that are applied to perform
certain activities and context of importance that was relevant to activities. We came up with the
following
? Roads

? Summer

? Playing

? Birthday

? Walking

? Fired

? Engagement

? Anniversary

? Party

Props/possible solutions:-

The aim of the ideation canvas is to help us in noting down different requirements in line with
attempting about addressing a various problems.

? Increase in Pollution

? Ocean fill Of Plastic

? Increase in Use of plastic

? Harm to animals

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GROUP ID: 15359 Ideation Canvas

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GROUP ID: 15359 Product Development Canvas

5. Product Development Canvas

Where we have mentioned purpose of our product, functions, features, revalidation, product
experience. Purpose of our product is easy availability of medicine and less time consumption.
We also visited other teams as a customer for user revalidation.

Purpose &Peoples:-
The canvas starts with the limited no. of PEOPLES with their PURPOSE who are directly
involved in major of the activities of the particular project.
? Reduce use of Plastic
? Workers
? Visitors
? Students
? Cleaners
? Passengers
Product- Experience, Functions & Features:-

Next we come up with the PRODUCT EXPERIENCE. Here we have discussed whether the
product we are launching will give better experience or not.
And then everything has some unique or common features. So at next we have discuss the
features of our product i.e. PRODUCT FEATURES.
And then we have discussed the various COMPONENTS that are available in the respective
product.
Components:-
Here we write the name of the components used or that do we are going to use in our future
projects.

? Cloth bag
? Paper Bag
? Programmed Chip
? Storage Box
? Harmless Plastic

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GROUP ID: 15359 Product Development Canvas

Customer Revalidation & Reject, Redesign Retain:-
Here we directly consulted to the customer or the clients for their feedback or reviews. We
made necessary correction into our project suggested by the clients.
? Coupon deals
? Pay-tm cash
? Cashbacks
? Plastic box
? E-wallet Cashback Offers

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GROUP ID: 15359 LNM Matrix Canvas

6. LNM Matrix Canvas

LNM Matrix is plotting of view, ideas and implementation of your project. Its actually the
plotting of what is your idea, purpose, tools and methods, software and all.

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GROUPID:15359 Future Expansion

7. Future Expansion

Give & Take machine is just designed focusing on the human greedy nature. Human doesn’t join
in activities until they see their benefits in them. So this machine will give each possible worthy
things that attract humans in place of plastic. Simply the concept is you give plastic and take
what you need. This machine would be placed at each public sector place where the chances of
getting attraction of people is more.

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GROUP ID: 15359 LNM Matrix Canvas

GROUP ID:15359 References

8. Conclusion

“Give & take machine” is an eco-friendly project. Simply the project motive is to
reduce the use of plastic as well as to increase the recollection of plastic for
recycle. So this will help somewhat to look as a solution.

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GROUP ID:15359 References
9. References

https://en.wikipedia.org/wiki/GoGreen representative

https://en.wikipedia.org/wiki/Pollution Under Control_

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